How crestlume works
crestlume turns what you want from life into what you do today. You set goals, split them into stages and tasks, and every finished task earns XP and coins and moves the goal above it. This page is the same guide the app has, with one example built from start to finish.
One example, start to finish
Goal: Pass IELTS 7.5, in the Learning area of life, due 14 March, 45% done. Plan: six months to the exam.
| Stage | Progress | Tasks |
|---|---|---|
| 1. Find out where I stand | 100% | Take a mock test (Medium, 25 XP). Score it and write down the weak parts (Easy, 15 XP) |
| 2. Close the weak parts | 35% | Twenty writing tasks (Hard, 40 XP). Ten speaking sessions (Hard, 40 XP) |
| 3. Exam shape | 0% | Three full mock exams under time (Epic, 60 XP). Book the exam (Trivial, 5 XP) |
Next to it: a habit, thirty minutes of English every day, and a reward, a film in English with no subtitles for 20 coins.
You do not need all of it. A single task with no goal above it is a legitimate way to use crestlume.
The hierarchy
A sphere, an area of your life, holds goals. A goal can have a plan. A plan breaks into stages. A stage holds tasks. Completing a task raises the stage, the plan and the goal above it, so progress only ever flows upward.
None of it is required. A task can live without a stage, a goal or an area. The hierarchy is there when you want to see why you are doing something, not a tax you pay to write down "call the clinic".
A good stage ends in something you can see: "long run reaches 15 km", not "train more". Aim for one to four weeks and three to seven tasks.
Difficulty and XP
Difficulty is how much resistance a task costs you, not how hard it is in general. "Call the clinic" is trivial for one person and hard for another, and the same task gets easier over time. XP = 0 is a legitimate choice for things you do not want to gamify; such a task still moves the progress above it.
| Difficulty | XP | Coins |
|---|---|---|
| Trivial | 5 | 1 |
| Easy | 15 | 3 |
| Medium | 25 | 5 |
| Hard | 40 | 8 |
| Epic | 60 | 12 |
How much XP to give
A task earns by its difficulty, and whatever sits above tasks earns a bonus of about a quarter of what is inside it.
| What | How much, for example |
|---|---|
| Task | 5 to 60, by difficulty. "Book the exam", Trivial: 5 |
| Streak task | 4 per check-in, the task XP on the last one. "Run 20 times", Hard: 19 x 4 + 40 = 116 |
| Habit | 3 to 10 per check-in, 5 by default. "Read 30 minutes": 5 a day |
| Stage bonus | About 25% of its tasks. Tasks 25 + 15 + 40 = 80, bonus 20 |
| Goal bonus | About 25% of everything inside. Stages worth 600 in all, bonus 150 |
| Quest | Set by the app. Daily 15 to 20, weekly 60 to 80 |
| Reward price | In coins, 1 coin per 5 XP. A film night at 20 coins is about four Medium tasks |
Level 2 takes 500 XP, and each level after needs 400 more than the one before (900, then 1,300). An ordinary day of three or four tasks is 60 to 100 XP, so the first level comes in about a week and later ones slow down.
Four ways to repeat something
| Kind | What it is | When it ends |
|---|---|---|
| Single task | One action | When you complete it |
| Recurring task | Comes back on a rule, for example every Monday | Never, but each occurrence is its own task |
| Streak task | Needs N repetitions, for example twenty runs | When the count is reached |
| Habit | An endless daily or weekly action with a streak | Never. It is a rhythm, not a target |
Schedule and rest
Tasks with a time slot, habits due today and rest blocks land on the schedule. Everything else waits in the unplanned panel until you place it.
Rest is planned work, not a reward for work. A rest block is free, earns XP of its own, and never has to be unlocked by finishing enough tasks.
Rewards, coins and penalties
There are two currencies. XP is history: it decides your level and never falls. Coins are a balance: you earn them alongside XP and spend them on rewards you set for yourself.
That is why penalties only touch coins. Losing a level for a bad week would punish you twice and erase a path you actually walked. Penalties are off by default and stay your choice.
The AI agent
The Agent tab is an optional chat assistant. It reads your tasks, goals and habits and makes changes for you, like breaking a goal into tasks for next week or planning runs for the coming days. During the beta it uses your own OpenRouter key, and chats are stored only on your device.
Try it
Open crestlume in the browser. No sign-up is needed, and the same guide is inside the app.